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Feel(s) 360 is a mixed reality performance using interactive 360 live-streaming technology and motion-capture. This performance was a world premiere of an unpublished technology, a plugin which connects a gaming engine to social media (Facebook) via interactive 360 livestream.
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Two performers, Sakeema Crook and Sophie Mars, danced physically in the space and simultaneously with their avatars live-projected into the theatre and in the 360 live stream. The performers wore motion capture suits which controlled their respective avatars in real time.
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Keiken worked with Off World to develop the interactive tools for the unpublished technology.
The technology allowed the audience to participate in the performance by pressing emojis to create real-time changes in the live visuals. The audience could interact with this experience in real-time physically and anywhere in the world via the internet. For the live visuals to ignite it required the collaboration of the performers to generate motion data and the collective audience participation to trigger changes. Without collective participation the live visuals do not transform.
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Feel(s) 360 embodies a shared experience that explores live hyper interconnectivity and worldbuilding in multiple realities. The piece also demonstrates one way in which we can alter corporate technologies (Facebook) to create entwined phygital experiences that come directly from the body and the act of collaboration.




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